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Powers of N is an image wiki that proposes that the scientific 'space', that was articulated through animated imagery in Ray and Charles Eames movie The Powers of Ten, can no longer be considered as a representation of space, but instead as a space of representation. A hierarchical model of our universe that connects macro and micro spaces must acknowledge cultural artefacts as the social 'landmarks' for outer and inner space. | ||
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Outside Inside was a 2 day workshop involving MArch students from the Bartlett, and MA Design and Digital Art & Technology students from Plymouth. Day 1 was spent on Dartmoor with GPS devices, day 2 was spent at the Peninsula Radiology Academy using Ultrasound technology. The event encouraged design students to consider how digital technologies allow us to interface with different spaces, spaces that are inside and outside us. |
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Routines was a series of GPS tracks taken from the daily lives of people who worked in and around Plymouth. The tracks were recorded and played back in realtime on digital photo frames in the Plymouth Arts Centre during the S-OS show. The results are a very simple - lines of paths taken around Plymouth and beyond. Without any other geographic reference the paths become documents of time and not space. | ||
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Working as a Research Fellow for The Centre for Sustainable Futures the Green Screen has become a primary channel to reach street audiences. At 5m x 10m its big but low res, it uses a web based archive and scheduling system to allow the public to upload movies / txts / images etc. Got a great team working on it and it'll be the best Urban Screen in Europe. I betcha! Mov1 Mov2 Mov3 | ||
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During 2007 I was a artist 'not' in residence for the Millfields Trust in Plymouth. I worked with a secondary student called Harry, and between us we used GPS to explore the different geographical boundaries that members of the Trust thought it served. Interestingly, but not surprising with any charity no one agreed at all! We blogged it all and Harry wrote some single word poetry as a way of redescribing the boundary. | ||
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The PhD. Entitled: A Social Dimension for Digital Architectural Practice. Its research focus addresses the synthesis and tensions between Social Navigation, Digital Architecture and Human Geography. Available is the text in PDF, but not the DVD of works that accompanied it. Although many are featured out of its critical context below. | ||
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The Cornwall Culture project became a significant part of the PhD. Conceptually it represents a social digital architecture consisting of peoples photographic and textual submissions. The project also offered a great opportunity for an ethnographic study which supported the thesis. Visit the flash site built by i-DAT. And watch the movie documentation here. | ||
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A live visualisation of email activity into the Portland Square building at the University of Plymouth. Software checked occupant’s email ‘inbox’ and established the names of people who have sent an email to an occupant. By correlating the sender’s name with their geographical location on the campus via the telephone directory, an office with an image of the appropriate architectural style was ‘flown’ into the scene and attached to the recipient’s office. | ||
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The internal University exhibition Note/Notation in the Scott building provided a good opportunity to explore Tag Clouds as a representation of exhibitors interests. The 13 tag clouds were generated using del.icio.us accounts for each of the participants and seemed to be an effective show within the show about how people resource their production of ideas and research. Download a PDF here. | ||
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IBeam The Dyslexics Edition of fonts were launched on the 6th of June 2005, 8 posters featuring the fonts were distributed to Bus Shelters across Devon and Cornwall. Project in collaboration with Plymouth Arts Centre, Looe Community School, Oliver West and ArtyTechs, funded by Creative Partnerships. Fonts are available for download for PC and Mac here. |
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The ©Looking Clock is a digital art piece that could function as a product but at present represents an alternative to delivering time and ultimately moving between lived time and universal time or the moment and the instant. Very simply, it is an analogue clock that only reveals the time and continues working when a person is present and looking at it. |
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‘Reading Rooms’ was developed to visualise how a building might look if its architecture reflected the books that its inhabitants were reading. Operating in real-time the system combined social and architectural data with dynamic 3D computer modelling to generate a ‘social’ map of a place. The work was developed during an artists residency at Unitec, Auckland. | ||
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In May 2004, architects were invited to submit an object to be scanned by an Electron Microscope.The scanned images have been blown up to A0 size and exhibited in the Out of Scale show at the Plymouth Arts Centre. Each original object fragment was gold plated to provide a consistent electronic image. The images are displayed along with these fragments for visitors to view both object and scale. | ||
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I-BEAM is a national project to see what happens when you ask leading different creative groups to design their own typeface. So far IBeam Editions include fonts by Architects, Dancers and Dyslexics, designers include: Will Alsop, Wayne Hemingway, Siobhan Davies, Blast Theory, Tim Etchells and students from Looe Community School. | ||
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Arch-OS represents an evolution in intelligent architecture, interactive art and ubiquitous computing. An 'Operating System' for contemporary architecture (Arch-OS, 'software for buildings') has been developed to manifest the life of a building and provide artists, engineers and scientists with a unique environment for developing transdisciplinary work and new public art. Bootup here | ||
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The Digital Waterfall is an Arch-OS project that uses live data about a buildings water use and transforms it into information in the form of a waterfall. The more water that the building uses the greater the scale of the waterfall. The theory is that if people are given information about their environment and the uses of resources the more likely they are to adapt their behaviour and relationship with resources. | ||
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The Infinite Infants project is part of the Virtual Network, a Creative Partnerships project to link up local schools with very advanced telematic technologies. The 'cybrid' nature of the times and spaces between the schools, represents a great space for exploring how narrative and architecture can be extended through the use of new technologies. | ||
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Raindance is primarily a data visualisation tool that illustrates how many people are visiting sites on a server. In this way Raindance simply enables a virtual community of viewers to become more aware of itself by picturing the current activities of the whole system. | ||
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The Catalogue at the Plymouth Arts Centre used featured work by artists including Jane Prophet, Mike Nelson and Lucas Bambozzi to explore the production and consumption of space through its representation in the form of IKEA catalogues and shop windows. | ||
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The Habitaculus art work is an architects model of four rooms with differently scaled furniture allowing us to see how the same environment may be understood differently according to individuals use. By modelling the same room four different times we are better able to understand that space is not universal but the product of individual negotiation. The work was featured in the V01D show. | ||
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An architectural project in Edinburgh, Scotland where he uses time as the tool for navigating through a three floor building. Upon entering the business centre, concentric circles centred within the floor of the reception area begin to radiate up the corridors and throughout the entire building. Each circle or arc denotes a time from the centre that is derived from an average walking speed. | ||
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Places of Difference is a 3 minute digital movie made as part of Crossing Over 6 an international micro digital film festival. The film was premiered in Liverpool at the Equity Theatre, and was toured internationally including Ars Electronica. The film explores conomic, social and cultural dispositions for four who live and shop along Mutley Plain in Plymouth. | ||
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SpaceLapse takes a 24hour timelapse sequence of a group of shops and splits up the scene by adjusting the time for each shop. By speeding up and slowing down each shops speed of timelapse the viewer has an opportunity to see the street as a series of components each with its own time according to its use. The movie has been shown internationally and on British terrestrial networks. | ||
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Figures is the last of the Mutley Plain series of movies that explores people, time and space. The uniforms of six shop assistants who work and use the shops along Mutley Plain are transformed according their narratives that describe how they use the street. | ||
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The Random Lift button is exactly what it suggests; a button to take you anywhere in a building, thus expanding the space and enabling you to visit spaces that otherwise the economic architectures of today would attempt to hide you from. Random Lift Buttons are installed in the Portland Square Building at the University of Plymouth. | ||
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Weather Clocks was broadcast via satellite as part of the MediaSpace Television Series for reception across Northern Europe. The small video piece swapped the ubiquitous weather map for a clock to exemplify the liquid nature of time and space in a Post-Cartesian climate. | ||
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Buildings are changing, they are becoming smart, virtual and made of pixels along with bricks and mortar. These days we can visit libraries and shops from a distance, travel around them from the air, and watch kids build new ones in computer games. The V01D exhibition at the Plymouth Arts Centre revealed some of these new ideas that are transforming our understanding of buildings as new digital technologies extend what architecture does when it meets computers. Video here | ||
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Economic, social and cultural dispositions mean that people move through their home environments in very different ways. Residents have very different maps for the same city that depend upon their 'Habitus'*. The five differently sized one-meter steel rules are a new technology that allows us to begin measuring places according to the value individuals place on them. Equipped with the 'five rules' we are better able to understand that space is not universal but the product of individual negotiation. | ||
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The Production Room was commissioned by the Variable-D Gallery for the October 2001 issue of Flux magazine. The full page image taking the form of an advertisment for a gallery show of digitally manufactured 3D work, was actually four columns of VRML code. The reader of the internationally distributed magazine was encouraged to type this code by hand into simpletext before being able to see the architectural space developed for the exhibition. | ||
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Speed suggests that as consumers we are held responsible for disposing of the wrapping of many goods, and if not done appropriately can result in litter fines. PostBin encourages us to return all packaging to the manufacture by simply throwing the waste into a postbox rather than a bin! | ||
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‘Tools for a Post-Cartesian City’8 are two re-constructions of tools used to quantify time and space; the clock and the steel ruler. However in the art work, the clock is replaced with the markings of one hundred centimetres and the steel rule is etched with the numbers from the face of the clock. | ||
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'WordTime' assistant for Microsoft Word. A simple control panel that allows users of the most popular word processing package to calculate when their work will be done. Simply enter the amount of words that you anticipate producing and let the simple Artifical Intelligence software calculate when you will complete the work. The estimates will change as you stop work and return to it. | ||
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Speedspace is an argument for increasing the UK speed limit on motorways to 83mph. The reason given is to encourage people to strive to drive at an average of 60mph and thus enable people to get to places in a time and space frame that is easily understood. |